

The functionality was announced last year as part of a teaser for Cine Tracer Meta, a new version of the software based on Unreal Engine 5, the latest version of the game engine, now available in preview. The first update to Cine Tracer in over a year, version 0.75 introduces MetaHumans: stock figures based on Epic Games’ next-generation real-time character technology. The Windows edition supports Unreal Engine’s real-time ray tracing system, making it possible to preview shots with ray traced shadows, reflections, AO, translucency and GI if you have a compatible GPU.Īs well as rehearsing camera moves, users can capture stills for storyboards, at a range of aspect ratios.Ĭine Tracer 0.75: new stock MetaHuman characters

Users can adjust lighting colour and intensity – Cine Tracer works in lumens, although it’s a guide to real-world lighting, not an accurate representation of it – and camera properties like ISO and focal length. The software also includes pre-built representations of a range of real-world lights and camera types. The software – half game, half professional tool – enables users to plan shots or capture storyboard frames using virtual sets featuring digital recreations of real-world lights, cameras and props.īlock out shots virtually using readymade recreations of real-world lights and camerasįirst released in 2018, Cine Tracer is “technically” a game, although it’s more in the mould of a modding toolset, or the creative mode in a sandbox title.įor indie film-makers, it offers the possiblity of carrying out fairly detailed previs work, blocking out shots by creating digital representations of real-world sets using stock 3D characters and props. Matt Workman has released Cine Tracer 0.75, the latest version of the work-in-progress Unreal Engine-based ‘ cinematography simulator‘, adding new stock figures based on Epic Games’ MetaHuman technology.
